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Duggan
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Join Date: Nov 2009
Posts: 1,502

Old August 30th, 2017, 02:54 PM
And, with a little fiddling, I verified that I'm using two different SkillBonus items here. One is the tag (which is basically just the Skill itself), bootstrapped to the player and added as part of the BGTrait component. The other is the compset item, which directly modifies the field in the thing that is bootstrapped in. That explains why I was having difficulty attaching a value to the SkillBonus tag. Namely, it wasn't actually a tag.

All of this leaves me a little better informed, but still a bit at sea on how to make this all work like I want it to. Ah, learning...
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