Quote:
Originally Posted by BoomerET
The user is able to select a weapon from the list, as I want, but custom/magic entry is displayed as well.
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You can filter it out with a tag expression in the table or chooser (assuming that's what you used) using either the
candidatefield or candidatepick element.
Quote:
Originally Posted by BoomerET
However, when I click add in the form, the weapon is listed as - Custom/Magic Weapon -, but of course I want it to list the weapon the user selected.
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It sounds like you want them to modify an existing weapon, right? If so, why not attach a child element to those weapon things you want them to customize? In other words, let the user add a sword to the hero as normal, but with the option to customize it.
I did this in my Qin data files (see my sig) -- in that game, pretty much an object can be crafted as a legendary object, so most objects have gizmos which allow objects to apply adjustments to the hero. That structure might work well here.
You'll also want a default thing defined for the entity, but it sounds to me like you're doing this all through menu literals on the form then modifying the weapon fields?