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SeeleyOne
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Join Date: Nov 2009
Posts: 891

Old February 15th, 2014, 10:34 PM
Sometimes you might want an edge to not appear on the print-out after you obtain a superior version of it. For example, it does not need to say both Attractive and Very Attractive.

While the timing below might not be 100% necessary, I found that after some playing around that it does have an effect on it. When I tried it in other phases it would not work. So you are welcome to figure out its nuances if you want to (and if you do not, just use what I show)

Eval Script
Phase: Pre-Traits
Priority: 5000

Code
Code:
 if (hero.tagis[Edge.edgWhatever] = 1) then
      perform this.assign[Print.NoPrint]
endif
I was not able to find examples of how to make an edge refer to itself. Or anything else for that matter (unless you count picks), when looking over the source files. However, I have learned to use the "this" when programming in other programming languages so I decided to give it a try.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.

Last edited by SeeleyOne; February 15th, 2014 at 10:38 PM. Reason: Played a bit more with the timing.
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