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Elindor
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Join Date: Feb 2013
Posts: 67

Old February 14th, 2014, 03:48 PM
OK, my opinion and $5 will buy you a coffee in my home town, so here's my suggestions on what features need to be added, which order they need to be done in, and my thoughts as to why.

(Incidentally, the bug about the campaign skill selector adding to Bootstrap instead of Tags needs to be addressed before these others)

1) The ability to create custom stress tracks. The definition (as I see it) would be to define the base skill it links to for improvement (If applicable), and the name of the track, and to draw it's base number of boxes from the campaign definition. (The primary example of this would be the Wealth stress track on page 285 of the Fate Core book)

2) The ability to define character types within a campaign. At the moment, if PCs use the skill pyramid, the only "clean" workaround I can see for creating an NPC properly (custom skill progression, etc) is to create a second campaign which is a copy of the first using Skill Columns instead of a Skill Pyramid. That then leaves you having two campaigns to update if you need to change things. This also ties back to point 1 (In combination, this will allow creation of Fires a la Fight Fire from Worlds of Fate 1).

3) The ability to add Complex Extras. Some extras make sense to be in the primary character sheet (superpowers, some magic systems, etc). Others should probably have their own character sheets (Vehicles, Holdings, Allies, etc). This work, in my opinion, would require 1 and 2 above to be completed first.
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