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Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old March 1st, 2017, 06:10 AM
That's the kicker; it doesn't have an eval script on the creature itself. There's one on the Racial Ability that gives it the psionic powers it has, but that's just a bit of code to give it power points:

Code:
#trkmax[trkPower] += 20
So I'm puzzled about where this can be even coming from.

Let me list the whole dragon entry, and see if anything seems off (as far as I can tell, nothing popped an error when I first put it together, so unless the code got damaged along the way or something changed, I don't get this):

Code:
<thing id="creBEDrag" name="Dragon (Broken Earth)" description="Dragons were in fact once bald eagles that were mutated by a cocktail of radiation and escaped viruses, including the Extreme Radiation Resistance virus, a virus meant to induce pyrokinetic powers, and probably a few others. \nThe result is a giant flightless and featherless bird that looks much like the dinosaurs of old. \nThe  dragon  retained  its  ancestorā€™s  powerful  beak, which can easily tear its foes apart. However the power that  inspires  the  dragonā€™s  name  is  actually  its  psionic ability  to  create  blasts  of  fire.  (Most  people  believe  it \nbreaths fire, but this is not strictly true.) Possibly because of  the  ERR  virus,  this  fire  is  also  radioactive,  and  any exposed to it risk radiation poisoning." compset="Creature" uniqueness="unique">
    <fieldval field="crePace" value="8"/>
    <usesource source="BrEarth"/>
    <tag group="SpiDie" tag="5"/>
    <tag group="StrDie" tag="9"/>
    <tag group="VigDie" tag="6"/>
    <tag group="AgiDie" tag="4"/>
    <tag group="User" tag="Wildcard"/>
    <tag group="SmaDie" tag="3"/>
    <bootstrap thing="skFighting">
      <autotag group="SkillDie" tag="6"/>
      </bootstrap>
    <bootstrap thing="skNotice">
      <autotag group="SkillDie" tag="6"/>
      </bootstrap>
    <bootstrap thing="skPsionics">
      <autotag group="SkillDie" tag="5"/>
      </bootstrap>
    <bootstrap thing="abArmor">
      <assignval field="abilValue" value="2"/>
      </bootstrap>
    <bootstrap thing="abWeapon">
      <autotag group="WeaponDie" tag="4"/>
      <assignval field="livename" value="Bite"/>
      </bootstrap>
    <bootstrap thing="abBEExRaR"></bootstrap>
    <bootstrap thing="abBEPDra"></bootstrap>
    <bootstrap thing="abBERadFi"></bootstrap>
    <bootstrap thing="abSize">
      <assignval field="abilValue" value="3"/>
      </bootstrap>
    </thing>
Just in case the problem is in the psionics trait (which I'd think might be the case, but nothing looks wrong), it looks like this:

Code:
<thing id="abBEPDra" name="Psionics (Dragon)" description="Dragons have 10 power points and know the following powers: {i}burst, blast and damage field{/i}." compset="RaceAbil" uniqueness="unique">
    <fieldval field="shortname" value="Psionics"/>
    <usesource source="BrEarth"/>
    <tag group="User" tag="Creature" name="Creature" abbrev="Creature"/>
    <bootstrap thing="powDispel"></bootstrap>
    <bootstrap thing="powStun"></bootstrap>
    <bootstrap thing="powBurst"></bootstrap>
    <eval phase="PreTraits" priority="5000">#trkmax[trkPower] += 20</eval>
    </thing>
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