As a follow-up to the Horned One bug already reported, it should grant the rider an armor save but does not. Added to a scar-vet it would grant a final save of 3+, oldblood ends with a 2+, and a skink would get a 5+.
I've also found that...
1) Slaan Mage Priests are unable to add magic weapons, but they should be able to (they are restricted from armor; not weapons).
2) You list Chameleon Skinks as being able to deploy within 12" of an enemy, but this is no longer the case.
3) Shields are shown to grant a 6+ ward save even when the character has a magic weapon (single or paired) or an extra hand weapon
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