I'm trying to define a single edge which will raise a couple of skills.
Raise should not be by a flat amount. But work the same way skills are raised manually. i.e. 1/raise below attribute & 2/raise above.
For example:
Lets assume AGI is d6
Specifically framework bootstraps skShooting to d4.
Edge wants to raise skShooting by 4 skill points simulating the same way skills are added manually.
1=>d6 (still below agi), 1*2=>d8, the final point would be lost since it is not enough to raise another 2. (ideally it would still count when the player manually raised skill by investing some of his hindrance skill reward points)
Adi
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