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Eretas
Senior Member
 
Join Date: Sep 2010
Posts: 147

Old November 15th, 2010, 03:00 PM
Quote:
Originally Posted by Eretas View Post
It seem that specialized spells for wizard are not listed in the output. I have a specialyzed wizard with all the spell including the extra spell, but the extra spells are not listed ont the printout.
Quote:
Originally Posted by Mathias View Post
Where exactly in the output are you talking about?
It's the Output hero statblock / Plain text / copy
The +1/1 first level spell and +1/1 secodn level spell are not listed.


Quote:
YSHT'AAL CR 2
Male Tiefling Wizard 3
NN Medium Outsider (Native)
Init +3; Senses Darkvision (60 feet); Perception +1
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DEFENSE
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AC 17, touch 17, flat-footed 14 (+3 Dex)
hp 16 (3d6+3)
Fort +3, Ref +5, Will +5
Resist cold 5, electricity 5, fire 5
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OFFENSE
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Spd 30 ft.
Melee Dagger -1 (1d4-2/19-20/x2) and
Unarmed Strike -1 (1d3-2/20/x2)
Spell-Like Abilities Darkness (1/day)
Wizard Spells Known (CL 3, -1 melee touch, 4 ranged touch):
2 (2/day) Scorching Ray, Scorching Ray, Scorching Ray
1 (3/day) Burning Hands (DC 15), Mage Armor, Shield, Sleep (DC 15)
0 (at will) Daze (DC 14), Read Magic, Detect Magic, Arcane Mark

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STATISTICS
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Str 7, Dex 16, Con 12, Int 19, Wis 12, Cha 10
Base Atk +1; CMB -1; CMD 16
Feats Scribe Scroll, Skill Focus: Bluff, Spell Focus: Conjuration, Wizard Weapon Proficiencies
Traits Birthmark, Looking for Work: Bluff
Skills Appraise +8, Bluff +12, Knowledge: Arcana +8, Knowledge: Local +9, Knowledge: Religion +8, Knowledge: The Planes +10, Linguistics +12, Profession: Gambler +5, Spellcraft +12, Stealth +7
Languages Abyssal, Common, Draconic, Elven, Infernal, Orc, Sylvan, Varisian
SQ Bonded Object: Ring (1/day) (Sp), Evocation, Force Missile (7/day) (Sp), Illusion, Intense Spells +1 (Su), Necromancy
Combat Gear Dagger; Other Gear Cloak of Resistance, +1, Ink (1 oz. vial, black), Ink (1 oz. vial, colored) (2), Inkpen, Parchment (sheet) (10), Ring, Spell component pouch, Spellbook, wizard's (blank)
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SPECIAL ABILITIES
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Birthmark +2 save vs. charm & compulsion
Bonded Object: Ring (1/day) (Sp) DC 20 + spell level to cast spells without the bonded object. Once per day, you can cast any spell in your spellbook for free.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkness (1/day) (Sp) Darkness once per day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (7/day) (Sp) Magic Missile hits for 1d4+1
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +1 (Su) + 1/2 wizard level to spell damage (minimum +1).
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.

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