Close,
Currently, most "Characters" in the game system are tagged with gnAcc.character or they have the option "Unit Type (Character)". The second case sounds like what you are suggesting, I can assign the global tag "Internal.RstHasChar" to the "Unit Type (Character)" options and set the live expression on the option for non-character Warlords to !Internal.RstHasChar.
The issue is that we have very cleverly, or so we thought at the time, created a dynamic unit type option that assigns unit type based on tags like gnAcc.Infantry and gnAcc.Character. Since global tags can't be assigned via scripts, I'm stuck. Either we undo all of the auto unit type stuff and assign an option, or we go through every non-character unit and assign the option manually.
I suppose I can go the other way, assign the global tag to the Warlord option and then the live for the non-character warlord based on that. Let me give that a try.
Homer
The only "hobby" GW is interested in is lining their pockets with your money.
|