I'm testing out RealmWorks for planning a video game. It's a Fire-Emblem style tactical RPG, which means the content is divided into very discreet blocks, and it struck me that RW was rather well-suited to such an object-oriented structure.
As it stands it's
kind of a waste of RW's features - a lot of the setup involved deleting things that are established in the default
- but it certainly has some benefits you can't get with a word processor or a simple database or even novel-planning software.