Thread: Another bug?
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EightBitz
Senior Member
 
Join Date: May 2013
Posts: 1,458

Old August 23rd, 2019, 06:59 AM
I just opened this as a ticket, but I'm putting it out here too, as I've been known to miss things.

I made a gnome sorcerer, and I think its attack/damage bonuses are off. It has a strength of 8, so it should be at -1 to hit and for damage, but it's not. It doesn't appear to be assisted by its heritage, background, skills or feats. Shouldn't the melee dagger be at +2 instead of +3 to account for the -1 from the 8 STR?

Barleybane
Gnome sorcerer 1
Common, NG, Small, Gnome, Humanoid
Perception +4; darkvision, low-light vision
Languages Common, Dwarven, Elven, Gnomish, Orcish, Sylvan
Skills Arcana +6, Crafting +7, Deception +7, Diplomacy +7, Engineering Lore +6, Forest Lore +6, Medicine +4, Nature +4, Occultism +6
Str 8 (-1), Dex 10 (+0), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 18 (+4)
Other Items dagger, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (13 gp; 4 sp)
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AC 13; Fort +5; Ref +3; Will +6
HP 16 Focus Points 1 Hero Points 1
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Speed 25 feet
Melee [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing
Ranged [1] dagger +3 (agile, finesse, thrown 10 ft., versatile S), Damage 1d4-1 piercing/slashing
Ranged [1] sling +3 (propulsive, range increment 50 feet, reload 1), Damage 1d6-1 bludgeoning
Sorcerer Spellcasting DC 14, attack -1; 1st (3 slots) ant haul, charm, magic missile Cantrips (1st) detect magic, disrupt undead, ghost sound, light, ray of frost
Feats Burrow Elocutionist
Other Abilities blood magic (fey)

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