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SeeleyOne
Senior Member
 
Join Date: Nov 2009
Posts: 891

Old July 25th, 2016, 04:12 PM
Quote:
Originally Posted by Gelfarin View Post
Thanks for the explanation. I don't know if there's a way to do it, but I'd gladly pay for this datafile. I've been tinkering around with the Editor and a bit nervous I'm going to mess something up. Got one whole suit of TW armor added successfully. The next one gives a Toughness bonus and has a Strength requirement. Now if I can figure out how to adjust those...
Just keep at it. It takes practice and patience. Try to find something that does similar somewhere else. There is not a whole lot of documentation, but some of us have shared some methods to do what you want.

Also, test it. Test your things in Creation Mode and as an Advance. Some things work just fine in Creation Mode, but break when taken as an Advance. Messing with gear would not have such a problem, but here are a couple of things to point out:

1) Skills cannot have requirements. This works fine in Creation Mode, but they do not validate correctly while in Advancement mode.

2) Containerreqs only work correctly for things that you do not buy with Advances. For example, they work fine for weapons, armor, gear, vehicles, Races, Groups, and Factions. They break for Skills and Edges when taking them as Advancements. Most people will not care about Contaierreqs anwyay, but as an FYI these are for when you want to get fancy and have something appear only when a source is checked in Configure Hero, and another is not. For example, you might have an item that exists in a type of setting (say a specific time period), but only when the Realms of Cthulu and the time period are both checked, but not for the other time periods.

3) Bootstrapping a skill to a character has a quirk in that if you take the edge or Racial Ability or whatever that gives you the skill, HL wants to charge you for its d4 skill point. The way to get around this is to add an Eval Script that gives you the skill point. As I said, this is how it works in Creation Mode. It does not charge you the skill point when taking it as an Advancement. This has been a dilemma for some as there is no easy way to mark something as taken at Creation or as an Advance, at least not that I have been able to find. Too bad that it is not just a field, in which case the edge that gives the skill could then see if the edge was taken at creation or as an advance and choose correctly as to if it will apply the skill point or not.

I am sure that there are some others, but I cannot think of them at the moment.

A complaint of mine is that you cannot create Derived Traits what will be omitted from being printed out. They would make a great place to store a value for us that we do not want to clutter the sheet with. Likewise, they could be made to only appear when the value is not zero by inserting a simple "no print" statement inside an "if" statement that makes it not want to be printed when it is zero.

Evil wins because good rolls poorly .... or the players are not paying enough attention to the game.
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