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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old March 8th, 2018, 08:52 AM
I believe that in many cases, especially staffs, the bootstrapped weapon that is attached to the magic item has to be a "normal" weapon due to timing errors that are generated from magical weapons.

Since a lot of the magic staff "weapons" are actually helper items, you might be able to drop some more off by changing your code to be:

Code:
field[usrCandid1].text = "component.NormalWep & wProfReq.Simple & !Helper.Helper"
!Helper.Helper says anything that does not have the Helper.Helper tag.
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