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risner
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Join Date: Jun 2010
Posts: 623

Old September 5th, 2018, 07:34 AM
1 Purchase Authoring Kit (Savage Worlds is written in the kit, but isn't a purchasable item as far as I understand.)

Steps 2 and 3 are no-op? Do they do anything? I don't think so.

Step 4 is make a copy of the "sample" game system and start modifying. Savage Worlds has a lot more crud you'd have to trim away unless your system used Savage World mechanics.

Rephrased:
You take the sample system, and you modify the XML to design the gui and internal layout. Then you extend it with .user files containing feats, classes, items, etc built on your layout/internals.

Be prepare to spend hundreds of hours (probably 200 to 300) to get it to a reasonable state. Also, consider a lot of the cool features like Pathfinder/D20 abstracted agent panels are not documented and getting information on how to do so is something I've been trying to find for months myself to no avail.

Last edited by risner; September 5th, 2018 at 07:37 AM.
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