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Sendric
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Join Date: Jul 2010
Posts: 3,147

Old February 23rd, 2017, 08:21 AM
Quote:
Originally Posted by spyker_katarn View Post

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Note: the spell lists factotums have access to do not include spells with XP costs, and the same spell cannot be prepared twice.
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I will remove the spells that have an XP cost from the list. The second part is possible, but will take longer to implement.

Quote:
Originally Posted by spyker_katarn View Post
I was trying to edit my wife's character sheet to get her new spells (as we just hit level 4, so she gets a second spell slot), but found that the current set would only let her select 0-level spells (e.g. acid splash, amanuensis, etc.). At 4th level, according to the table I screenshotted in my other post, she should have access to 1st-level spells (technically, she should have access at level 3, but still only one spell at a time). If I level her up to 7th level (where she gets a third spell), the 1st level spells appear in the list, but at that point she should be able to add 2nd-level spells (since the table shows 2nd level spells as being available for the factotum at level 5).

The bug, then, appears to be that the spell levels appear later than they should be. At 3rd-4th level, I should be able to select from the spell dropdown anything of 0th and 1st level spells, at 5th-7th level I should be able to select from 0th, 1st, and 2nd, etc.
This actually appears to be working correctly, if not ideally. She does have access to 1st level spells at 4th level, but only through the use of the 1st spell slot. As the Factotum levels increase, the first spell slots increase their selection options. She may only select one 1st level spell at this time, so the second spell slot only allows 0-level spells.

Quote:
Originally Posted by spyker_katarn View Post
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A side note: it appears that the spells are doubled in the dropdown when they appear in both lists (e.g. Acid Splash is listed twice, Amanuensis is listed twice, etc., but Cleaning is listed only once). I assume this is just a side effect of the lists, so it's not a big deal. It just makes it longer to scroll through.
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This is caused by the Helper.Obsolete tag which was implemented recently. I will update the script to not include spells with this tag.

Quote:
Originally Posted by spyker_katarn View Post
Additionally, while poking through the data file to see if I could figure out where to change this, I found that the upgrades to Arcane Dilettante are not marked as spell-like abilities. The first of the line in the Class Special section (cArcDill1) is, but the later ones (cArcDill2, cArcDill3, etc.) are not, when they should. It looks as though it would be as simple as checking the box for SLA in the Ability Classification field of the editor, but then I noticed that there are cArcDil entries in the Custom Ability section (not cArcDill--note the two L's in the Class Special section vs. one L in Custom Ability). I became unsure of which needed adjustment in this case, if an adjustment is even needed. For what it's worth, cArcDil1 (one L) is not marked as an SLA by default at all, nor are the others in that line.

Does that help at all? Let me know if you need screenshots.
Adding the Spell-like tag will actually cause it to no longer appear on the in-play tab. So, this fix requires more than simply adding the tag to make it work properly. For now, I recommend not adding the tags.
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