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Minous
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Join Date: May 2015
Posts: 830

Old December 18th, 2018, 04:53 AM
Quote:
Originally Posted by Bob G View Post
Ugh, I'm barely proficient at even the simplest tasks in the editor. This sounds like something the player is going to have to manage manually. Maybe I can just set up the Poison points pool, and have them add custom poisons to their gear tab manually.

Thanks for the insight.
The probable easiest way to do this is to create a new tab, like fighter weapon training. Have the Poisons pre-built as abilities in that configurable. Then force the player to track expenditure of points.
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