Quote:
Originally Posted by Bob G
Ugh, I'm barely proficient at even the simplest tasks in the editor. This sounds like something the player is going to have to manage manually. Maybe I can just set up the Poison points pool, and have them add custom poisons to their gear tab manually.
Thanks for the insight.
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The probable easiest way to do this is to create a new tab, like fighter weapon training. Have the Poisons pre-built as abilities in that configurable. Then force the player to track expenditure of points.