Quote:
Originally Posted by TheIronGolem
Yep. This is always the difficulty with implementing rules that add new "build-a-bear workshop" subsystems. It's possible for a regular user to do (I've done it a couple times for Spheres of Power/Might), but requires a deep dive into custom components and UI work - which means hand-coding XML instead of having the editor, and having to figure out a lot of stuff on your own with little official support. Even with more experience than most, it takes me weeks of work to do something like this.
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Ugh, I'm barely proficient at even the simplest tasks in the editor. This sounds like something the player is going to have to manage manually. Maybe I can just set up the Poison points pool, and have them add custom poisons to their gear tab manually.
Thanks for the insight.