No worries, one of your staff had contacted me earlier in the week concerning the convention, so I completely understand. I'm happy to say that your instructions this time around did exactly what I was looking to do; thank you so much! In fact, I went ahead and made a subtraction modifier based on the code you supplied I called "Subtract A Wound Level":
Code:
herofield[acMaxWound].value -= 1
I made this because, while I could simply make creatures and add a wound level to them with the wound modifier we just made, there are times that my campaigns/stories require me to remove a wound level from currently active wildcards. For example, I'm running a modified version of the Savage Tales campaign called "Zombie Run" in which I've altered the rules so that infection doesn't necessarily mean instant death/zombification, but instead a slow progression to death/zombification which slowly lowers a player's wound level should they still find themselves getting into combat (
more akin to what happens with the Roger DeMarco character from the classic Dawn of the Dead movie).
Until now, I've been using the notes/journal section to keep track of this, but this new "subtract" modifier is much better! Thanks again for all of your help on this.