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Fnordboy
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Join Date: Dec 2009
Posts: 23
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Old May 17th, 2010, 01:49 AM
Hey HL gurus,

I'm curious if you have any plans to implement the tracking of spell effects or conditional modifiers to the HL engine. It's a hassle to manually switch off all the modifiers which expire on round X, or turn Y.

Some buttons on the "In Play" tab would be great.

(Round)(turn)(Minutes)(Hours)(days)
click it, or enter the # and click it, and the console edits all the effects and switches off all the expired ones, or at least kicks out a red flag for expired ones, so that the user can uncheck them.
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