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insaneurge
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Join Date: May 2011
Posts: 53

Old January 20th, 2018, 01:35 PM
Quote:
Originally Posted by TheIronGolem View Post
This is a Mechanic, right? Mechanics don't have an xAllLev field, which is why you're getting that error. Check out the list of fields that exist on the hero itself (Develop -> Floating Info Windows -> Show Hero Fields) and you should be able to find the one that fits your purposes. Once you have that, you can refer to the field in a script with "herofield[fieldID].value".
Thank you both! Changed the script to:

Code:
~ Generate our level for bonus

#skillbonus[AllSkills] += round(herofield[tTotLevel].value/2,0,-1)
Of course nothing happened. Finally realized I hadn't changed the timing
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