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marroon69
Senior Member
 
Join Date: Dec 2017
Posts: 161

Old December 29th, 2017, 10:11 AM
So I have been digging through the files and learning how this works. I noticed that all the ammo in the DLR file is in the equipment section. Is there a reason for this? Just wondering

If it was set to compset="Ammunition" it would show under the proper tab and then add a counter on the "in-play" tab

In the file, all the ammo is set to
compset="Equipment"

if you change it to
compset="Ammunition"

Here are the changes I propose

<thing
id="eqDLArrow"
name="Arrow"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".2"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo" name="Ammunition"/>
</thing>

<thing
id="eqDLAm2238"
name="Ammo (.22-.38)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".06"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAm4050"
name="Ammo (.40-.50)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="3"/>
<fieldval field="gearWeight" value=".1"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAm3852"
name="Ammo (.38-.52)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="4"/>
<fieldval field="gearWeight" value=".12"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmo56"
name="Ammo (.56)"
compset="Ammunition" lotsize="50" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="5"/>
<fieldval field="gearWeight" value=".16"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmPnS"
name="Ammo (Powder &amp; Shot)"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="1"/>
<fieldval field="gearWeight" value=".2"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmoPC"
name="Ammo (Percussion Caps)"
compset="Ammunition" lotsize="60" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value=".5"/>
<fieldval field="gearWeight" value=".016"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>

<thing
id="eqDLAmmoSG"
name="Ammo (Shotgun Shells)"
compset="Ammunition" lotsize="20" stacking="merge">
<fieldval field="grLotCost" value="1"/>
<fieldval field="grCost" value="2"/>
<fieldval field="gearWeight" value=".1"/>
<usesource source="Deadlands"/>
<tag group="GearType" tag="Ammo"/>
</thing>
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