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Murrdox
Senior Member
 
Join Date: Dec 2011
Posts: 102

Old November 4th, 2018, 05:45 PM
Hmm thanks for the feedback. I'm going to take a closer look at Rob's suggestion.

I have this desire to keep my Mechanics section "clean"... consisting of generic NPCs or universally applicable NPC templates. Then named NPCs or special characters a part of the actual adventure quests and scenes. But it might not be realistic to do this.

I might just create an Adversary grouping for named characters... that way they can be in the Mechanics section, yet separated?
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