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Zaphod Beebledoc
Senior Member
 
Join Date: May 2013
Location: Birmingham, UK
Posts: 459

Old November 22nd, 2014, 09:28 AM
Quote:
Originally Posted by rob View Post
Here's a trick you can use in the interim until this capability can be added. Just change the end date of the game session to encompass the date when you reveal the additional bits of content. Once you modify the end date, those newly revealed snippets now appear within the last game session.

Technically, the last game session could run all the way until the night before the next game session if you want. As long as the START time is accurate, the end date really doesn't matter all that much. And you can easily note the TRUE end date within the session notes if you want to track that detail.
Nice!

If there is something that is made up mid session and there isn't time to update RW at the time, make a note of it and when you have added it after the session, add a custom tag snippet (change reveal timestamp?) to indicate as such. Then start a new session log, call it the same as the one you had it the game, but with *addendum* at the end, then reveal the items that would have been revealed at the time of play, *if* they had been created. Of course, once the ability to alter the reveal information is implemented, then the change reveal timestamp tag can be leveraged to change the reveal information.

Sleet was enjoying a tasty beverage at his local tavern, when a Tarrasque showed up in the local area. He managed to valiantly get on it's back and ride it. How he did it is a mystery to this day...

RW: Engine Heart, I Love The Corps! Home Brew: Star Gate: Avalon, Monda Minutia. I'm good with: OpenOffice, Paint, Lego Digital Designer. & not so good with: Realm Works, Hero Lab, CC3+, GIMP, Cityographer, Hexographer, Fractal Mapper, AstroSynth, Inspiration Pad Pro. RW Kickstarter Supporter.
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