Thread: item as unit
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Join Date: Dec 2006
Posts: 54

Old January 31st, 2007, 07:46 AM
Basically, my thought process was to break it up into parts. Using the datacard above to give my example...

I would make the dragoon and all of its stats for damage track 0 as one unit, then damage track 1, dt2, dt3, etc... as their own subunits that are tied back to the main unit as options. I learned this technique from Russell's Reaper Warlord files.

But, this handles only the main Dragoon (from the example).

I figured to handle the two weapons seperately as Items and then assign those two items to the dragoon. This is because each weapon has its own stats and data and can be upgraded individually. And not all models in the game wil have the same number or type of weapons.

Problem is that I havent been able to figure out how to do the damage track part for the weapons.

Any help is appreciated.

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