Thread: item as unit
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Join Date: Dec 2006
Posts: 54

Old January 31st, 2007, 07:40 AM
I am trying to author the files for Reaper CAV and having a design issue that I need a quick pointer on...

The game is based on a damage track system. But, the weapons will have their own stats and options. And I am trying to figure out how to accomplish this in the files.

From the other games I looked at, the unit has all of the stats and such and items only enhance the main unit change the main unit, or add abilities to the main unit. But the items themselves dont have damage tracks.

Well, in this game they do. So, I am trying to figure out how to do items as units. That is how do I give items stats and damage tracks.

I know I can do options for items and handle the special abilities and such that way, but I am not sure how to pull off the damage tracks...

Any suggestion would be appreciated. Here is a datacard to kinda show you where I am coming from.

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