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risner
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Join Date: Jun 2010
Posts: 623

Old February 8th, 2011, 09:14 AM
Quote:
Originally Posted by Snowpaw View Post
1 ) Is there a House Rule setting for gaining extra spell slots from high modifier for spell levels you don't have yet?

2) Another small problem. How would I add extra spells 'known' for high modifier?

3) weapon with a certain ability is in the hero's possession to validate something.
1) That will be hard to program, because RAW those slots are not available. I'm not sure what will happen if you enabled them in a script when they shouldn't be enabled. It might just "work" tho.

Try looking at Ring of Wizardry instead of Extra Slot.

2) Does "Extra Spell" have a script? It would be for how to do spells known.

3) This involves a for loop to loop over the weapons on the hero looking for gIsEquip = 1.
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