Quote:
Originally Posted by Snowpaw
1 ) Is there a House Rule setting for gaining extra spell slots from high modifier for spell levels you don't have yet?
2) Another small problem. How would I add extra spells 'known' for high modifier?
3) weapon with a certain ability is in the hero's possession to validate something.
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1) That will be hard to program, because RAW those slots are not available. I'm not sure what will happen if you enabled them in a script when they shouldn't be enabled. It might just "work" tho.
Try looking at Ring of Wizardry instead of Extra Slot.
2) Does "Extra Spell" have a script? It would be for how to do spells known.
3) This involves a for loop to loop over the weapons on the hero looking for gIsEquip = 1.