Hello to everyone.
Is it possible to implement new types of magic from the editor or with a script?
I mean besides the canonicals: Divine, Arcane, Alchemy, Psychic and Psionic.
I have a class, Time Warden, which defines its own magic as Temporal Magic, and another, the Shadow Weaver, which defines it as Shadow Magic.
So, is there a way?
Or, alternatively, which programmer should I bribe, and how, to make this feature expandable and customizable?