Quote:
Originally Posted by Minous
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
|
Well yeah if I put in "very" specific logic I can of course fix it. But I hate doing that as it means EVERY time a "unique" situation comes up I have update code and add "special" logic. Such stuff eats up lots of time. Guess that was more my point than it couldn't be done.