Thread: House Rules
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rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old January 5th, 2007, 05:50 PM
We're working on adding classes right now. Our current target is to get a new release that includes them out next Friday (12th). So you should be able to see how class editing works very shortly now.

I just dug out my copy of Unearthed Arcana. With regards to the Spells Points mechanism, the answer is "yes" - you should be able to implement it. However, due to the complexities of the mechanism, you would NOT be able to add this via the editor. You would need to add the handling for the progressions of spell points and their tracking via the addition of a new component, a new component set that incorporates the new component, and replaced class objects that derive from the new component set. None of this is all that difficult to do, except that it will require a significantly more indepth familiarity with the engine (i.e. a non-trivial learning curve) and will utilize mechanisms that haven't yet been documented (and that probably won't be documented by next Friday). I'm not trying to scare you off here - note my previous comment that none of this would actually be "difficult" - but I DO want to make sure your expectations are properly calibrated. We'll also be happy to help guide you through the process when you launch into it. :-)

Psionics are one of four components of the SRD that have not yet been added (the full list will be found in other threads). So far, very little interest in seeing support for psionics has been voiced by users. If it turns out there is a strong interest in seeing psionics added, we can definitely do so. It's a matter of juggling priorities to do the stuff that the most users want to see added. Right now, that's adding custom material. After that, it really depends on what users ask for most.

Hope this answers your questions. Please let me know if you've got additional questions or if my answers above didn't address everything you were looking for.

Thanks, Rob


At 08:53 AM 1/5/2007, you wrote:

Quote:
I'm leaning towards purchasing Herolab. I waiting to see how the class editing tools work before making a final descision. I use most of the option books published by wotc and a few by others in my campign. This results in a lot of the wierd rules functions being in my campaign. This means whatever tool I use has to have a lot fo flexibility. One in particular is the spell point system in unearthed aracana. Essentially it works like this A class has a certain number of spell points based on level and bonus stat (int for wizards). But they still have their number of spell slots that they memeorize spells into. They simply dont' have to memeorize spells more than once if they want to cast more than once. And they have one huge honkin pool of spell points to draw from for spells of all levels. Is this feasable in this program and can the characters sheets be user modified to accomodate stuff like this. (This is example is the big one for my campaign. Also are psionics in this?

Thanks.
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