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DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old October 18th, 2018, 01:56 PM
Not sure why this should matter from a coding perspective
Quote:
Originally Posted by Mergon View Post
rMultiatt is strictly for creatures, not for PC's.
If say making a a Slaad monster and you want to simplify the coding to have it use subraces to list the variants Green Slaad, Blue Slaad, etc. then why go through the trouble of recreating each slaad as a new race. I realize that is the path that was taken due to the nature of the creatures not being PC's, still it shouldn't mean that I shouldn't be able to. I run monsters (creatures) as possible player characters and I want it to be easy for me to add a subrace with multiattack when the lore calls for it without going through a lot of hoops just to get independent loading support out of my files.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
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