Not sure why this should matter from a coding perspective
Quote:
Originally Posted by Mergon
rMultiatt is strictly for creatures, not for PC's.
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If say making a a Slaad monster and you want to simplify the coding to have it use subraces to list the variants Green Slaad, Blue Slaad, etc. then why go through the trouble of recreating each slaad as a new race. I realize that is the path that was taken due to the nature of the creatures not being PC's, still it shouldn't mean that I shouldn't be able to. I run monsters (creatures) as possible player characters and I want it to be easy for me to add a subrace with multiattack when the lore calls for it without going through a lot of hoops just to get independent loading support out of my files.