I was unable to find the previous time, but reproducing things wasn't that hard. Create a new .user file, open it up in a text editor, and paste in this between the "document signature" and "/document" elements.
Code:
<portal
id="oSplBkTb2"
style="outtable">
<output_table
component="BaseSpell"
showtemplate="osPick"
showpicks="yes"
varyheight="yes"
showsortset="SpellOut">
<list><![CDATA[
Spellbook.? & !Helper.CustomItem & ((hero#Classes.StuSu_v1 & Spellbook.cHelpMMT) | Spellbook.PrayerBook | Spellbook.MeditaBook) & !Hide.Spell & !Helper.ActMythSpl
]]></list>
</output_table>
</portal>
<layout
id="oSpellboo2">
<portalref portal="oSplBkTb2"/>
<position><![CDATA[
perform portal[oSplBkTb2].autoplace
]]></position>
</layout>
<sheet
id="splbkdes2"
name="Spellbook sheet, spillover2 (Description)"
spillover="yes">
<layoutref layout="oSpellboo2" reference="left"/>
<layoutref layout="oSpellboo2" reference="right"/>
<layoutref layout="osBkHeader"/>
<position><![CDATA[
~ Set our global variable to 'output description'
scenevalue[spellout] = 0
~setup the gap to be used between the various sections of the character sheet
autogap = 40
scenevalue[sectiongap] = autogap
layout[osBkHeader].width = width
perform layout[osBkHeader].render
layout[left].top = layout[osBkHeader].bottom + 40
layout[right].top = layout[osBkHeader].bottom + 40
~calculate the width of the two columns of the character sheet, leaving a
~suitable center gap between them
var colwidth as number
colwidth = (width - 50) / 2
~output the layout on the lefthand side with whatever information will fit
layout[left].width = colwidth
layout[left].height = height - layout[left].top
perform layout[left].render
~output the layout on the righthand side with whatever information will fit
layout[right].width = colwidth
layout[right].height = height - layout[right].top
layout[right].left = width - colwidth
perform layout[right].render
]]></position>
</sheet>
<sheet
id="splbksum2"
name="Spellbook sheet, spillover (Summary)"
spillover="yes">
<layoutref layout="oSpellboo2" reference="left"/>
<layoutref layout="oSpellboo2" reference="right"/>
<layoutref layout="osBkHeader"/>
<position><![CDATA[
~ Set our global variable to 'output summaries'
scenevalue[spellout] = 1
~setup the gap to be used between the various sections of the character sheet
autogap = 40
scenevalue[sectiongap] = autogap
layout[osBkHeader].width = width
perform layout[osBkHeader].render
layout[left].top = layout[osBkHeader].bottom + 40
layout[right].top = layout[osBkHeader].bottom + 40
~calculate the width of the two columns of the character sheet, leaving a
~suitable center gap between them
var colwidth as number
colwidth = (width - 50) / 2
~output the layout on the lefthand side with whatever information will fit
layout[left].width = colwidth
layout[left].height = height - layout[left].top
perform layout[left].render
~output the layout on the righthand side with whatever information will fit
layout[right].width = colwidth
layout[right].height = height - layout[right].top
layout[right].left = width - colwidth
perform layout[right].render
]]></position>
</sheet>
<!-- Various spellbook output formats -->
<dossier
id="splbkdes2"
name="Spells in Spellbook (Custom Class) - Full Descriptions">
<dossier_sheet
grouping="spellbook">
<live><![CDATA[
(Hero.Spellbook | HasBook.?) & !CharType.typArmy & !CharType.typKing
]]></live>
<sheetref sheet="splbkdes2"/>
</dossier_sheet>
</dossier>
<dossier
id="splbksum2"
name="Spells in Spellbook (Custom Class) - Summaries">
<dossier_sheet
grouping="spellbook">
<live><![CDATA[
(Hero.Spellbook | HasBook.?) & !CharType.typArmy & !CharType.typKing
]]></live>
<sheetref sheet="splbksum2"/>
</dossier_sheet>
</dossier>
Now, what controls the spells which show here is the <list> expression in the oSplBkTb2 portal. I used your Studied summoner file and filled in the default for that class above. If you want to expand it for future classes you'll be appending to the Classes.??? and Spellbook.??? sections in that tag expression.
For example, if you wanted to add a class called "Taxman" with a Classes tag of "Classes.Taxman" and a unique ID of the class helper of "cHelpTax", you would change this:
Code:
((hero#Classes.StuSu_v1 & Spellbook.cHelpMMT) | Spellbook.PrayerBook | Spellbook.MeditaBook)
to this:
Code:
((hero#Classes.Taxman & Spellbook.cHelpTax) | (hero#Classes.StuSu_v1 & Spellbook.cHelpMMT) | Spellbook.PrayerBook | Spellbook.MeditaBook)
Hope that helps!