Quote:
Originally Posted by risner
You can however code that loop that when it gets to a skill, it can detect how many levels in the class that grants 1 for 1 and only convert a number of skill points equal to that class's level..
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This is what I did originally, well something like it anyhow, but I really liked this code segment, seemed elegant, but of course, the across hero is a problem. Ah well, I'll try working on it some more, as I always believe with a little application, there is a way to do what you want (within the constraints of the program). I may just have to go back to my original way of doing it.