More Rifts stuff...
There are some melee weapons that have multiple dice (2d6, 3d4, etc.) for their damage value. Would it be possible to add a
Helper.DieMult# tag and modify the finalize scropt of the wpShowDmg field to add that in front of the die value? Such as:
Code:
~use the weapon die to display the damage, else use the explicit damage
if (tagis[component.WeapMelee] + tagis[WeaponDie.?] < 2) then
@text = field[wpDamage].text
else
var die as number
var mult as number
if (@ispick = 0) then
die = tagvalue[WeaponDie.?] * 2
else
die = field[wpDie].value * 2
endif
mult = tagvalue[Helper.DieMult?]
if (mult > 1) then
@text = "Str+" & mult & "d" & die
else
@text = "Str+d" & die
endif
endif