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keeper0
Junior Member
 
Join Date: Sep 2020
Posts: 2

Old September 10th, 2020, 06:00 AM
Thank you, all! I appreciate you taking the time to think about this issue.

It does seem like Minious has it correct. The eidolon's natural "unarmed attack" shows the potential to be hasted, but the slam attack doesn't. Since many eidolon's have mulitiple attack types, HeroLab would have needed to add a pull down menu to Haste. It is probably in a "to-do" list waaaay down near the bottom.

My party relies on our claymation buddy to slam things. Not being hasted would have been painful, but I didn't want to cheat.
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