Unfortunately, no. That option would have to be coded into the data files by the author. You could always copy the FoW data folder with a new name (e.g. FoWSteve). You would then have to edit the .def file in the new folder to tell AB about the folder name and change the game system name to something different (add [Steve] to the end of the game system name). After that, you would be free to adjust the data files as you see fit for your custom games.
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