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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old May 6th, 2014, 02:41 PM
Hmm... I'm not so sure it should be that way, Caped. Clint has said multiple times, though not specifically addressing this as far as I can see, that until "entire process is over, the character isn't finished and later steps can influence or alter earlier ones." The latest place he said that was in response to using things like Super Attribute as a way to get a pre-requisite for something else, but I think it also applies for making the cost of skills cheaper as well. The only time I think it wouldn't apply is if a power were limited to being Switchable since he's also stated in that case that the normal, not switched "on", version of the Attribute should be what applies for things like pre-requisites and such.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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