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Duggan
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Join Date: Nov 2009
Posts: 1,502

Old August 4th, 2017, 01:44 PM
So, at this point, I have five things to tackle:
  • Skill specializations - I have these existing as separate things but don't have a way to implement them outside bootstraps
  • Expanded Command Packages - I need a way to specify the choices, which are a series of either/ors with a few implementing a limited choice of combat skills as one of the choices.
  • Defining Companies - this determines what resources/supplies are available for purchasing equipment
  • Finishing up equipment - I've got bare details, but there are some of stacking rules regarding defense and DR and what can stack. Also, without Companies, it leads to the question of what resources to draw upon.
  • Fixing up output and Statblocks

I think the first two will involve a Gizmoes. Companies involve a different (Lead?) character type. Equipment is largely data entry, although I need to implement customizable equipment, which is again Gizmoes I think.
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