So, right now, I have all of the skills in. I have the common PC races, the backgrounds and the command packages (albeit without being able to choose those either-or values). I have the derived values. I'm not certain whether I'm better off starting to input gear, tackle skill specialties, advancement, or Companies (which, as mentioned
here might involve complexities of two different "character types").
I'm also finding myself considering how I might improve things to make this all more editable in the Editor. For one, the hardwiring of skill ranks and such for Races, Command Packages, and Backgrounds feels like it could be implemented more smoothly so that someone could go into the Editor and simply change values in there instead of changing the
eval function.