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Valdacil
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Join Date: Feb 2017
Posts: 119

Old March 19th, 2017, 05:23 PM
@Roadie - I solved that problem by modifying the Gestalt class level (cS2Gestalt) Eval Script Post-Attributes 15000 Index 2, at the bottom I added:

~ Remove 3 background skills since game grants 2 per class for total of 6
~ House rules are 3 per level therefore 6-3 is correct
#resmax[resBackSkl] += -3

In our case, the house rules are 3 background skills instead of 2 (2 standard + 1 for Gestalt). If you are using the standard 2, then it would be:

#resmax[resBackSkl] += -4
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