Quote:
Originally Posted by TCArknight
That did it, thanks.
How would I go about creating an option in the Configure Hero to use to toggle display of the gizmos?
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I've gotten to that point in my project too. I set up source elements in control.1st. I made a "sourcebooks" parent with the "selectable" element set to "no":
Code:
<source
id="Sourcebks"
name="Sourcebooks"
selectable="no"
description="Collection of rules from Qin supplements that can be turned on and off">
</source>
Then I added a source element for each sourcebook for the game, such as:
Code:
<source
id="qinLegends"
name="Qin Legends"
abbrev="Legends"
parent="Sourcebks"
default="no"
reportable="no"
sortorder="1"
description="Controls whether material from Qin Legends is available">
</source>
Finally, I'm creating a new thing_xxxxx.dat file for the source, adding a "usesource" element to the things in it:
Code:
<usesource source="qinLegends"/>
I think you can get more granular than that by making the individual sourcebooks not selectable, then adding sources to represent individual rules options.
Hope that helps.