Thread: d6 Star Wars
View Single Post
thedarkelf007
Senior Member
 
Join Date: Jun 2011
Location: Canberra, Australia
Posts: 624
Send a message via MSN to thedarkelf007 Send a message via Yahoo to thedarkelf007

Old January 18th, 2014, 04:33 PM
Not exactly true, the templates are a guideline, not a rule, which is why their is a template column and an actual column.

So you can take the template as a guideline, keep all the fluff, equipment and suggested skills and build a character normally.

It is suggested by the book to move around attribute points from a selected template so I incorporated that ideal from the start. (mainly as at the time I could not think of a way to allow changes after the fact)

Some templates throw warnings, but any race can be linked to any template and build

The warnings are there for GM's to be happy with the combination picked by the players.

Also of note, advancement must allow the exceeding of the racial maximum as well, as this is also part of the rules.

Working on - SW RPG d6 or add this source Update Souce and SW RPG FFG and More FFG SW not working yet
Author of Realms Works Guides
Blog writer at thedarkelf007.home.blog/
thedarkelf007 is offline   #68 Reply With Quote