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Join Date: Jan 2013
Posts: 273

Old March 2nd, 2020, 01:54 PM
I’ve tried searching about configurables and such by not finding my question, so I thought I’d ask.

I’m trying to make a configurable that does multiple things over time. I know I can put in the scripting to tie the increases to character or class level, but is there a way to give the configurable itself levels? That way it’s not tied specifically to character or hero level?

Something like an adjustment level, tied to the configurable. That way I can just up the adjustment level, which bumps up the configurable level? If that makes sense.

The configurable would be working almost like an additional subclass, but not tied to character or class levels. I’m just starting in the scripting and wasn’t sure if that was something g actually doable. I swear I had come across something that referenced configurable level...but can’t find it now.
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