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TobyFox2002
Senior Member
 
Join Date: Nov 2013
Location: Andover, Ma
Posts: 632

Old May 2nd, 2016, 10:06 PM
I have pushed a minor update to fix those problems with sourcing that you encountered.

I cleared through the unique ID conflcts, I think it should now run without the community packs.

The DnD Conversion file is STILL required however. I split that into two files. One that deals specifically with renaming. That I have placed under house rules so that the player or gm can choose to run with the default names or use the legacy ones. And a second file to include required 3.0 or 3.5 elements for Ravenloft, Dragonlance, and Forgotten Realms.

This is just the way I am going to do this. It is easier than creating things three different times to install with each of those packs. Furthermore it is very likely that the Ravenloft content will probably require the Forgotten Realms, Dragonlance and Conversion packs, simply because that is the universal DnD dumping ground for all things gothic (aka, Ravenloft is one giant crossover realm).
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