Thread: Armor & Shields
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RavenX
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Join Date: Jan 2011
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Old March 12th, 2018, 01:30 PM
Quote:
Originally Posted by Icehawke View Post
I am back working on my HL custom game stuff and decided to skip skills for a while and concentrate on easy stuff. Like gear.

So I'm putting in the first one following the samples. I don't have minimum Str requirements, so rather than removing that field, I set it to zero.

However, my armor has three protection values. Type of damage, a base absorption value, and a wound value. After working with the files, I don't expect it's as easy as just adding new fields. Any pointers while I go digging through the files myself?
Your first step, is to decide whether to use tags or fields. Sometimes you use both and let the fields get calculated via scripts.

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