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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old March 16th, 2013, 11:41 AM
I'm not sure we're talking the same thing. In this case I'm looking at adding neither at character creation nor at advancement. Being a Coup effect it could be taken at any time so in this case I'd include it as a Hindrance, since the Advance mechanic can be used to add a Hindrance for "free". So I'm not really using an Edge at all, but that's not necessarily relevant here anyway.

Instead the basic logic I have to follow (outside of character creation or standard advancement) is if skStealth exists, increment it by 1 die, if it does not exist then simply Bootstrap the skill but do not further increment the skill. Advancement or skill point costs are irrelevant to the procedure I need to occur, though, so I don't want anything to affect those.

EDIT: Or was that meant as an answer to jbearwillis' other thread?

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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