Howdy!
I have a table of weapons where every weapon is coming out with two lines, when the notes portal should be multiline and make each weapon a different height:
Code:
<!-- zWeapon portal
This is a table of all Weapons carried by the actor. Weapons use the same
template for both the contents and the header across the top. See the
template for more details on this.
-->
<portal
id="zWeapon"
style="outNormal">
<output_table
component="WeaponBase"
showtemplate="zWeapPick"
headertemplate="zWeapPick"
showsortset="Armory"
varyheight="yes">
<list><![CDATA[
!component.MagicItem
]]></list>
</output_table>
</portal>
In the zWeapPick template:
Code:
<portal
id="notes"
style="outTinyLt">
<output_label
field="wpNotes"
ismultiline="yes">
</output_label>
</portal>
Position Script:
Code:
<position><![CDATA[
~our height is based on the tallest portal within
~if (field[wpNotes].isempty = 0) then
~set out portal height to automatically size as needed
perform portal[notes].autoheight
notify "portal - " & portal[notes].height
~our height is the height of our portal
~height = portal[notes].bottom
height = portal[name].height + portal[notes].height + 5
notify "overall - " & height
~else
~height = portal[name].height + 5
~endif
~place the name and indicators at the top, and the notes underneath
portal[name].top = 0
perform portal[badstr].alignrel[btob,name,0]
perform portal[special].alignrel[ttob,name,0]
perform portal[notes].alignrel[ttob,name,0]
~position the other portals with the same baseline as the name; since they
~use a smaller font, they will have a smaller height, so centering them will
~make them appear to float up relative to the name
perform portal[attack].alignrel[btob,name,0]
perform portal[damage].alignrel[btob,name,0]
perform portal[ap].alignrel[btob,name,0]
perform portal[range].alignrel[btob,name,0]
perform portal[dots].alignrel[btob,name,0]
~establish suitable fixed widths for the various columns of data
portal[attack].width = 135
portal[damage].width = 195
portal[ap].width = 50
portal[range].width = 225
~ portal[notes].width = width
~assign the name the remaining horizontal space
~Note: We must also account for a gap of 5 between portals.
portal[name].width = width - 4 * 5
portal[name].width -= portal[attack].width + portal[damage].width
portal[name].width -= portal[ap].width + portal[range].width
~position our columns now, except for the name
portal[attack].left = portal[name].right + 5
perform portal[damage].alignrel[ltor,attack,5]
perform portal[ap].alignrel[ltor,damage,5]
perform portal[range].alignrel[ltor,ap,5]
portal[special].left = portal[name].left + 10
portal[notes].left = portal[special].right
~setup to track our position when positioning portals along the x-axis
var x as number
x = 0
~if the weapon satisfies the minimum strength requirement, hide the bitmap,
~else position it on the left
if (tagis[Helper.BadStrReq] = 0) then
portal[badstr].visible = 0
else
portal[badstr].left = 0
x = portal[badstr].right
endif
~if there are no special details for the weapon, hide the bitmap
if (field[wpNotes].isempty = 1) then
portal[special].visible = 0
portal[notes].visible = 0
endif
~shrink the space for the name based on the presence of the two bitmaps
portal[name].width -= portal[badstr].width * portal[badstr].visible
~ portal[name].width -= portal[special].width * portal[special].visible
~size the name to fit the available space, then reposition it at the baseline
~Note: This is needed since smaller text will have the same top position.
perform portal[name].sizetofit[36]
perform portal[name].autoheight
perform portal[name].alignrel[btob,attack,0]
~recalculate the width of the name based on the sized font
~Note: This is needed so we can determine the span for the row of dots.
~Note: We must also cap the name portal to its previous width, just in case
~ the "sizetofit" didn't shrink the name far enough to fully fit.
var limit as number
limit = portal[name].width
perform portal[name].autowidth
if (portal[name].width > limit) then
portal[name].width = limit
endif
~position the name and special details indicator portals horizontally now
portal[name].left = x
x = portal[name].right
~ if (portal[special].visible <> 0) then
~ portal[special].left = x
~ x = portal[special].right
~ endif
~extend the dots from the right of the name across to the attack portal
if (x > portal[attack].left - 10) then
portal[dots].visible = 0
else
portal[dots].left = x + 5
portal[dots].width = portal[attack].left - 5 - portal[dots].left
endif
]]></position>
But, the weapons don't become multi-line even if the wpNotes is much longer than a single output line. as seen below....
Thoughts, suggestions?
THanks!
TC