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Mathias
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Join Date: May 2005
Posts: 13,213

Old July 1st, 2014, 08:05 AM
Quote:
Originally Posted by Rev Haus 235 View Post
Thanks. I didn't realize that I would have to make each level for a class variant. That's not gonna work so well.
There's a category of class variants in the game that replace a single level of a class, altering its hit dice, attack bonus, saves, etc. That's what the option to replace a single level is used for - it's only needed if you're fooling with those statistics of the class, and only if you're altering them by different amounts at different levels.

If you're just affecting the class' abilities, you have the option to use the "replaces all levels" option no matter how many or how few of the class' abilities you're replacing.
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