Quote:
Originally Posted by mototom
One limitation I'm surprised about is for scene-specific characters. I've created a few characters and subsequently realized that they need to be recurring cast, or the encounter works out in a way that they turn out to be ongoing cast or even GM NPC. It would be great if we could duplicate/move characters between general cast and scenes in a campaign, and if they follow the PC rules between scenes/cast/PCs.
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The backend fully supports these capabilities already. Are they not yet exposed via the UI? If not, then that's an oversight we'll need to circle back and address. I'll make a note to talk to the UI team about this...