Probably harder than the number of times you will click on each spell adjustment across the entire length of the campaign. :-)
The Resist Energy and Defending Bone adjustments need to know the caster level of the spell to know how powerful it needs to be, so you would have to factor that into the way that the ability is turned on/off.
Farling
Author of the Realm Works Import tool, Realm Works Output tool and Realm Works to Foundry module
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Last edited by Farling; July 20th, 2019 at 03:04 AM.
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