@dungeonguru
First of all, many thanks on the help!
Secondly, I still need a bit of help on the Grappler and Tavern Brawler issue. I do kind of understand what you are meaning, but am a bit fuzzy. It has been a long time since I have done any coding.
This is what I am trying
~ Checking for Grappler or Tavern Brawler feats
if (#hasability[fGrappler] <> 0) then
act_level += 1
elseif (#hasability[ft5CTaverB] <> 0) then
act_level += 1
endif
var act_level as number
field[xAllLev].value = act_level
If you need the level altered script just let me know
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